Elon Musk is one of the most influential and rich entrepreneurs of the 21st century, but his entrepreneurial career has not started in the meeting rooms of the large Silicon Valley companies, nor with revolutionary inventions in Tesla or Spacex. His entrepreneurial adventure began in humble circumstances, with a twelve -year -old boy who wrote a video game in his room and sold candies to school to save money.

These first initiatives were not simple childhood pastimes, but the basis for the multimillary empire that Musk would subsequently build. This entrepreneurial spirit and early talent provided him with crucial lessons that would shape his future companies in ways that few could have foreseen at the time.

His first significant feat began when he was just 12 years old. Musk had developed a video game called Blastar, a space -themed spatial game similar to the first game room games. Without any formal formation in the programming or development of games, Musk has learned to program self -taught, through attempts and errors.

Blastar was not only a childhood project, but represented his first taste of how to transform an idea into a product with value in the real world. He sold the game for $ 500 to a computer magazine, a considerable sum for a young teenager. This experience, although modest compared to his future companies, was essential to teach him the value of creating something from scratch, marketing him and earning money from his creativity.
Blastar’s sale was also an early lesson for Musk on entrepreneurship and the power of technology. Although 500 dollars may seem like a modest sum, for a twelve year old it was a small fortune, and represented the first step towards a life entirely dedicated to technology and innovation.
Musk’s interest in computers and programming, combined with his natural curiosity and problem solving skills, has laid the foundations for his future companies. In many ways, Blastar’s sale was the first time Musk understood the power of technology to change the world, and this awareness would have guided his corporate philosophy throughout his career.
However, the sale of Blastar was not the only company that Musk took as a young man. To finance his future initiatives, Musk also embarked on a typical entrepreneurial activity of many young people: he sold candies at school, buying them in the wholesale and claiming them to his companions at an increased price.
This candy sales activity was the first tasting of Musk of a large -scale business, and provided him with the money he would then use to finance Zip2, his first significant feat. Although the candy sales operation looked like a small and trivial occupation, for Musk it represented an opportunity to learn the management mechanics of a company: to find products, establish prices and deal with customers.
These first experiences provided Musk precious intuitions in the business world. The sale of candies taught him the law of supply and demand, price strategies and the basis of entrepreneurship. Although this initiative was far from being glamorous, for Musk it was another opportunity to learn fundamental lessons that would accompany his future companies.
The entrepreneurial spirit that Musk developed during these training years was a crucial passage in his journey towards the creation of Zip2, the company that would become his first great success. After selling candies and creating Blastar, Musk was ready for his first great business opportunity.
In 1995, he co-founded Zip2, a software company for online city guides, with his brother Kimbal. Zip2 was designed to help newspapers create an online presence, providing company maps and directories to improve their websites.
At that time, the Internet was just starting to spread and many companies still tried to adapt to the new digital world. Musk saw an opportunity to fill this gap, offering a service that helped traditional companies to go to the online world.
Zip2 represented a crucial moment in Musk’s career. Unlike his previous initiatives, which were small and largely self -financed, Zip2 requested a significant investment and the collaboration of a team. Musk’s ability to get funds for the project, as well as his determination to make him successful, prepared the ground for his future initiatives.
In 1999, Zip2 was sold to Compaq for 307 million dollars, and Musk received $ 22 million from the sale. This gain represented Musk’s first great financial success and provided him the capital to finance his next project: X.com, the Paypal precursor.
Looking back to the first companies of Musk – you say candy, plan a video game and found zip2 – it is clear that these training experiences have shaped its approach to entrepreneurship. His ability to identify opportunities, his perseverance in the face of challenges and his willingness to take risks have been central to his success in the creation of companies such as Tesla, Spacex and Neuralink.
These first efforts not only provided him the capital and experience necessary to finance his future companies, but they also inculcated the mentality of an entrepreneur always looking for ways to innovate, upset and change the world.
Today, Musk is one of the most influential figures in the technological sector, driving companies that are remodeling entire sectors. But it all started with a video game and a sales activity of candies – a humble beginning that laid the foundations for a billion dollar empire.
In conclusion, Elon Musk’s first companies may have seemed small, but they were essential to shape the entrepreneur who has become. From the Blastar program to selling candies to finance zip2, these first efforts have provided him priceless lessons that helped him face larger challenges in the future.